You'll
see from the time I'm posting this that It's a little on the early
side for a Sunday morning. I've had a night of hell with my knee (just the one)
which I seem to have aggravated doing good works for the benefit of,
well, mainly me, but good works nonetheless. Our garage is marginally
clearer and the local allotment association has increased its store
of fuel for the bonfire party. However, as a sort of instant karma, I
can't walk properly, nor can I drive; the upshot being that I won't
be travelling to Derby today (or whenever, depending on when you read
this). I'm browned off at not being able to meet up with James as
planned and not cheering on Tamsin in the competitions.
Nevertheless, I hope that those of you who did make it had a great
show and acquired plenty of goodies.
Now, one
advantage, or maybe disadvantage of being up all night is that you
have time to think. I spent some time reading and other things to
take my mind off the offending joint and did some more work on the
Napoleonic rules jiggery-pokery which raised lots of questions and
ideas and things which really ought to be play tested. I have my pet
niggles about how best to represent skirmishing and the handling of
cavalry, but last night it was mostly about unit size, morale and
combat effectiveness.
Some
twenty miles off the northwest coast of France, between the North
Atlantic and the North Sea lies a little island (actually a group of
islands) known as Britain, or The United Kingdom of Great Britain and
Northern Ireland if you want to be formal. Please note that Jonny
Foreigner, the Americans in particular, has a habit of calling the
whole of the UK England and referring to the whole population as 'The
English' despite the fact that they do appear to recognise that there
are also Scots, Irish and Welsh there in not insignificant numbers.
Nobody seems to mention the Manx though.
It's
only a small place, about half the size of Madagascar, and much
smaller than the two European neighbours, France and Germany, it
tends to favour when looking for a conveniently local dust up.
Britain has a fairly modest population (in size, not attitude) and
it's habitually punched well above its weight. This pugnacious
attitude produced a huge empire (which the Scots, Irish and Welsh all
claim to have been more important than the English in developing) and
an ability to annoy just about everyone (although in this case the
Scots, Irish and Welsh – and probably the Manx – are quite happy
for foreigners to forget about them).
So what's
brought on this little epistle? Well, broadly speaking, national
characteristics. They're always a thorny problem in rules,
Napoleonics in particular, and everyone has their own view as to how
best to represent them or even why to bother at all. I'm not overzealous
about a simulation as opposed to a wargame, but I do want some
flavour in my games. In my view, a set of rules for, say, the Seven
Years' War should be tangibly different to Napoleonic rules. That's
aside from the debates about other issues: game scale – tactical or
grand tactical, for example.
There
seems to be a slightly disjointed approach in that some advocates of
national characteristics adopt a sort of broad brush approach whereby
all Russians are this and all British are that, which I don't think
really fits the bill at all, even for competition games. On the other
hand, scenario based games and those representing actual engagements
have circumstantial factors included which may, or may not reflect
national characteristics. Now, this next bit is probably going to
mystify non Napoleonic gamers to some extent, but hey-ho!
An
example I was discussing with a friend some months ago was
the fighting on the Pratzen Heights at the Battle of Austerlitz. I
can't find a decent enough map or diagram to illustrate the situation
so I'll have to rely on simply describing the circumstances. On the
one hand, the French units involved were fresh from the camps at
Boulogne where they'd trained and waited for the invasion of England
(scuppered by Trafalgar). They were spoiling for a fight and full of
themselves: certainly a force to be reckoned with. Facing them were
two Allied divisions, one Russian first line regulars including
several grenadier battalions, the other Austrian, almost wholly from
the most junior battalions of regiments: hastily raised conscript
units who might charitably be described as second line troops at
best. So, stalwart Russian regulars and shaky Austrian conscripts. On
the face of it a no brainer, except that, after some initial success,
the Russian battalions broke, whereas the Austrians fought well and with
great determination. However, bring this into a proper scenario and
we find that the Russians were understrength, worn out battalions who
had just fought rearguard actions during Kutuzov's retreat along the
Danube valley. Conversely, although conscripts, the Austrian
battalions were all up to strength and not only under the gaze of
Kutuzov himself, but aided by General Weyrother and a bevy of adjutants
and staff officers. Consequently, they were on their mettle and gave
way only after considerable French pressure.
So, what
you might assume to be 'safe' assessments of national characteristics
(stout, reliable Russians, almost impossible to break etc.) were
radically changed by the circumstances. It's this sort of thing that
has led me to move towards characteristics for troop types rather
than include allowance for their nationality. You can still give
additional benefits for some types or even identify actual units, but
let the scenario determine the relative merits of the troops unless
there are definite examples which would hold fast even for pick-up
games.
"Dress
them in red, blue, or green - they'll run away just the same."
Fernando I, King of the Two Sicilies, c. 1800
Totally agree, in our Napoleonic games, Evil Umpire Postie, works out all the scenarios and lists. Like you said he does include a basic set of army morale and competence lists, but then changes them as per scenario. In our what-if The Battle of Hal, supposedly after Napoleon won at Waterloo, the French infantry who fought wer worn as they fought the previous day, so all had 1 stand of troops missing. This severely tested the morale and the players morale, they eventually went on the lose the battle. In another game, much to Ian and Fran's woes, they played the French attacking a Spanish force (me), now my Spanish army was very very good, not the usual Spaniards you'd think, Postie had read somewhere about some elite artillery from a training school. These blew merry hell out of the French, severely dented both players morale and they ended up on the losing side. Its fun to play with troops from outside their normal morales and ratings. You can end up with some terrific games!
ReplyDeleteI too enjoyed these games as they changed the way we played the games and acted but also it's like saying the Irish like a drink and bit of a fight now and again!
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